Replacing Electron with Rust: Reducing Application size from 149 MB to 7 MB
How cutting the browser runtime shrank our application payload by 95%.

How cutting the browser runtime shrank our application payload by 95%.
Electron is still the default recommendation for desktop software. You get fast prototyping, but your users pay a quiet tax: hundreds of megabytes of bundled browser runtime, heavy memory consumption, and sluggish startup times.
We challenged that default by migrating A1 Slice, our open-source desktop tool for video clipping, from Electron to native Rust. The results were decisive: our core application and runtime payload dropped from 149 MB to 7 MB (bringing the full GPU-bundled AppImage from 342 MB down to 193 MB), cold startup dropped to milliseconds, and our feature velocity actually improved.
Both versions were built and packaged under identical conditions for Linux x86_64, including local GPU support for speech recognition.
| Metric | Electron Version | Rust Native Version | Difference |
|---|---|---|---|
| Total Linux AppImage | 342 MB (326 MiB) | 193 MB (184 MiB) | 149 MB smaller (43.5% reduction) |
| Whisper CUDA GPU Binary | 195 MB | 195 MB | Identical compiled binary |
| Application and Runtime | ~149 MB | ~7 MB | ~95% smaller payload |
| Cold Startup Time | 2.5 to 3.5 seconds | < 100 milliseconds | Opens immediately |
| Idle Memory (RAM) | 180 to 250 MB | ~35 MB | Over 80% reduction |
Notice what the numbers show: the compiled CUDA Whisper binary takes up 195 MB in both versions (compressing to about 178 MB inside squashfs). Once you look past that shared model engine, the actual application payload dropped from roughly 149 MB down to just 7 MB.
The dramatic size difference is not just about Rust versus JavaScript. It is about the framework architecture you choose to wrap around your product.
When you package an Electron app, you ship an entire Chromium web browser and a complete Node.js runtime. A1 Slice has four core jobs: transcribe audio, find highlights, reframe to portrait, and burn subtitles. To show those four workflows, the Electron build had to pack:
In Rust, we used egui for the interface. The UI compiles directly into the application binary. The compiled release binary is only 14 MB stripped. It talks directly to the operating system graphics stack (Wayland, X11, or OpenGL) without an embedded browser. It also uses the FFmpeg tools already available on the host system instead of bundling redundant binaries.
You do not need to ship an entire web browser to paint buttons, sliders, and video previews.
Startup speed is where users feel the difference immediately.
An Electron application has to initialize multiple operating system processes before the first frame can even render:
The native Rust binary is a single executable. The operating system loads it into memory, creates the window, and paints the initial screen in under 100 milliseconds. When you click the app, it is already open and ready for work.
Teams often choose Electron because web development feels fast, while native systems programming has a reputation for being slow and difficult.
With modern AI coding workflows, that trade-off no longer holds true.
Writing native software with AI assistance is just as fast as building web frontends, and it is significantly safer to maintain:
When AI generates code in JavaScript or TypeScript, silent runtime errors, loose type coercion, and IPC serialization bugs often slip through into production. In Rust, the compiler rejects invalid memory lifetimes, concurrency race conditions, and type mismatches immediately. If it compiles and passes tests, it works.
Writing timeline geometry, SRT subtitle timecode parsers, and subprocess managers in Rust used to require substantial boilerplate. AI generates this logic quickly, and cargo test verifies correctness in milliseconds.
When we split the codebase into modular crates (a1slice-core for pure business logic and a1slice for the window and processes), cargo check ensured every caller remained valid. Refactoring in a strict type system is much faster than chasing runtime bugs across loosely-typed components.
We built this architecture for A1 Slice, an open-source tool we created and maintain on GitHub.
A1 Slice solves a practical problem for content creators: taking long video recordings and turning them into short, captioned reels without uploading confidential footage to cloud servers. It runs entirely on your local machine:
Because it is fully open source, you can inspect the entire native Rust codebase, test the performance yourself, and see how the UI and processing pipelines are structured.
Choosing the wrong technology stack creates compounding debt. You end up paying for bloated downloads, sluggish customer experiences, and fragile maintenance pipelines that slow your team down every time they add a feature.
At The A1 Lab, we help companies solve complex problems using the right technology and architecture from day one.
Whether you need to build high-performance native desktop tools, deploy local AI pipelines, or integrate disconnected business systems, we build software that runs fast, stays simple, and remains easy to maintain long after we finish. We work directly on your real records, build the solution, hand over the code, and make sure your team owns the result.
You do not have to accept a 150 MB framework tax and sluggish startup times just to deliver desktop software.
Native code delivers smaller downloads, instant startup, and predictable resource usage. With modern AI pair-programming and a strict compiler, building native applications is no longer a slow compromise.
Check out the A1 Slice repository on GitHub to see the native implementation in action.
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